[Programs]
Seven programs. One question: who gets to make culture?
FLUX programs are built for young people aged 13 to 17 and for the communities around them. Each one starts with a medium and ends with a question about who owns it.
Our programs run in cycles. Some are ongoing; others return when the conditions are right. All of them are free or low-cost, led by working artists, and designed to leave something behind — a skill, a platform, a conversation that keeps going.
Exquisite Corpse
Collaborative digital art
A digital adaptation of the Surrealist game. Participants contribute a section of an image or text without seeing what came before. The result is assembled, exhibited online, and discussed as a collective work. Who is the author when no one sees the whole?
Workshop series / Online exhibition
ReDesign
Interface and systems design
Participants examine an existing digital system — a social platform, a search engine, a city service — and redesign it from the perspective of someone it was not built for. The redesign is presented as a proposal, a prototype, or a provocation.
Studio program / Public presentation
Curate & Critique
Curatorial practice and writing
Young curators research, select and present digital works on the FLUX web site. They write wall text, conduct artist interviews and lead public discussions. The program asks what it means to decide what is worth seeing.
Research and publishing / Virtual exhibition
Digital Word
Writing for and about the internet
Participants write essays, criticism, fiction and poetry that take the internet as subject, medium or both. Work is published on the FLUX platform and in collaboration with partner publications. The program asks what language does when it moves at network speed.
Writing workshop / Publication
Access
Technology literacy and advocacy
A research and action program on the Digital Divide and the Creative Divide. Participants map access gaps in their own communities, interview residents and institutions, and produce reports, zines or public presentations. The program asks who decides what counts as access.
Research / Community presentation
Matrix>Games
Game design and interactive narrative
Participants design and build games — digital, physical or hybrid — that model a system they want to change. The game is the argument. Finished works are playtested publicly and documented as open-source projects.
Design studio / Public playtest
Media Venture
Media production and distribution
Participants conceive, produce and distribute a media project — a podcast, a newsletter, a video series, a radio broadcast — from start to finish. They handle editorial decisions, production and audience development. The program asks what it takes to sustain a voice.
Production studio / Distribution
>_ Interested in a program?
Programs are free or low-cost and open to young people aged 13 to 17 in New York City. Artists and educators can also propose collaborations.